Wednesday, January 1, 2014

Eclipse






The Fall of Swift: Cinematic Shot


Third in the Fall of Swift series, we had to create a Cinematic shot like one that would be used in a trailer for the game.  My scene involves the heroine running from the villain's henchmen who've found her hiding spot in the city's shipyard.

The Fall of Swift: Villain Base


This is my take on the Villain's base for my Advanced Drawing for Games class.  Our teacher wanted it to be in an art deco style and it had to have some sort of hazard for the player, min being the shark pit that opens up in the middle of the office.

The Fall of Swift: Heroine Base


As an assignment for my Advanced Drawing for Games class, we were given a story by our teacher and had to create 3 pieces that followed that story.  We had to create the base of the story's Heroine, the base of the story's Villain, and a cinematic shot for the story.  This was my take on the Heroine's base.



The Spear-Nosed Hummingeater




This was an assignment for my Animal Drawing class.  Throughout the semester we would be given two animals and had to combine them into a single creature.  This was our final in which we were given free reign to chose any creatures and combine them.  I created a combination of a Spear-Nosed Bat, a Hummingbird, and an Anteater.

Moon Base


This was an assignment for my Advanced Drawing for Games class.  We had to create a Lunar Base of sorts and some type of vehicle that the residents of this base would use.  I created my base on an ice moon, the base was meant to drill down through the ice and use submarines to explore the seas below the thick layer of ice.

Underground City


An environment for my Advanced Drawing for Games class. This one was supposed to be a castle/dungeon interior. Decided to go for a sort of skyrim/dwarven look with and entrance to their underground city.