Showing posts with label architecture. Show all posts
Showing posts with label architecture. Show all posts

Wednesday, January 1, 2014

The Fall of Swift: Villain Base


This is my take on the Villain's base for my Advanced Drawing for Games class.  Our teacher wanted it to be in an art deco style and it had to have some sort of hazard for the player, min being the shark pit that opens up in the middle of the office.

Fallen City: The S.O.L. Control Station



This was an architectural design for my Concept Sketch Ideation class.  This was a part of our final in which we had to create a story and create a building, a gun, a piece of machinery, and a piece of furniture to fit that story.  My story was in an art deco steampunk style world.  The city of Unterheath is a city entirely underground and is lit by contraptions called "S.O.L. units." These units have become such an important part of the society of Unterheath, that an entire religion has formed around them, and their control stations have become temples for this religion.

Waterfall Temple


This was the final for my Architectural Visualization class in which we had to create some sort of waterfall or water-based temple structure.  I created an aztec-inspired waterfall temple which had an actual waterfall running through it.

Destroyed Tower


An assignment for my Architectural Visualization class in which we had to create a destroyed structure to examine both the interior and exterior elements and how they would react to destruction.

The Wizard's Tower


An assignment for my Architectural Visualization class in which we had to create a fantasy inspired structure, I chose to create a wizard's tower positioned on a precarious precipice.