Showing posts with label digital. Show all posts
Showing posts with label digital. Show all posts
Wednesday, January 1, 2014
The Fall of Swift: Cinematic Shot
Third in the Fall of Swift series, we had to create a Cinematic shot like one that would be used in a trailer for the game. My scene involves the heroine running from the villain's henchmen who've found her hiding spot in the city's shipyard.
The Fall of Swift: Villain Base
This is my take on the Villain's base for my Advanced Drawing for Games class. Our teacher wanted it to be in an art deco style and it had to have some sort of hazard for the player, min being the shark pit that opens up in the middle of the office.
The Fall of Swift: Heroine Base
As an assignment for my Advanced Drawing for Games class, we were given a story by our teacher and had to create 3 pieces that followed that story. We had to create the base of the story's Heroine, the base of the story's Villain, and a cinematic shot for the story. This was my take on the Heroine's base.
The Spear-Nosed Hummingeater
This was an assignment for my Animal Drawing class. Throughout the semester we would be given two animals and had to combine them into a single creature. This was our final in which we were given free reign to chose any creatures and combine them. I created a combination of a Spear-Nosed Bat, a Hummingbird, and an Anteater.
Moon Base
This was an assignment for my Advanced Drawing for Games class. We had to create a Lunar Base of sorts and some type of vehicle that the residents of this base would use. I created my base on an ice moon, the base was meant to drill down through the ice and use submarines to explore the seas below the thick layer of ice.
Underground City
An environment for my Advanced Drawing for Games class. This one was supposed to be a castle/dungeon interior. Decided to go for a sort of skyrim/dwarven look with and entrance to their underground city.
Hot Wheels Car
This was an assignment for my Vehicles and Spaceships class in which we had to design a Hot Wheels style car with crazy shapes and colors and everything.
John Berkey Submarine
An assignment for my Vehicles and Spaceships class, we were designing an aquatic vehicle based off of the art style of John Berkey.
Cobra Manta Submarine
A submarine design for my vehicle and spaceship design class. Our assignment for this one was to design a vehicle from the G.I. Joe world that was either from Cobra or GI Joe and make it feel influenced by some sort of animal. I decided to go with cobra, because it seemed more interesting to me.
Art Deco Carriage
A carriage/stagecoach design for my vehicle and spaceship design class. Went for a very art-deco look with the streamlined and decorated style.
Mech Concept
A Mech Concept for my Vehicles and Spaceships design class. My original concepts were very bulky, and in my final I wanted to go for a more agile idea, one that would be a bit more maneuverable in fights.
4-point Perspective Character Selection Screen
This was an assignment for my advanced perspective class in which we had to create a scene in 4 point perspective. I decided to do mine in the style of a character selection screen.
Syd Mead Ambulance Concept
This is a piece I did for my Vehicle and Spaceship Design class this semester. We were supposed to concept an emergency response vehicle in the style of Syd Mead.
The green tubes are filled with a sort of suspension/healing gel, and so they put injured persons in the gel-filled pods on the side of the vehicle for safe transport. It’s meant in part to be a response vehicle to large scale incidents as it’s meant to carry multiple victims.
The green tubes are filled with a sort of suspension/healing gel, and so they put injured persons in the gel-filled pods on the side of the vehicle for safe transport. It’s meant in part to be a response vehicle to large scale incidents as it’s meant to carry multiple victims.
Sword Prop and Environment
An Assignment for my Environment class where we had to create an interior space with some sort of hero prop. I created a sword incased in ice within a cave. The design was very nordic-based.
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