My final project for my Level Design class. We had to create a level that utilized the level-streaming feature in Unreal Development Kit. My partner and I decided to create a racing track based in a space station that is falling apart. We made it so that as the player completed laps, the track would start to fall apart and change around them.
Showing posts with label level design. Show all posts
Showing posts with label level design. Show all posts
Wednesday, January 1, 2014
League of Legends Map: Capture the Flag
This was a concept I created for the game League of Legends, the idea of a capture the flag map for this game has been tossed around among the player-base for a long time and I decided to create a comprehensive concept for a map and rules for this sort of game type.
MMORPG Zone: Ket'an Valley
A project for my Level Design class in which we had to create a level meant for an MMORPG style game with various points of interest and quest hubs scattered throughout the zone.
Puzzle Map
A project for my level design class in which we had to create a platformer-like puzzle level where the player had to solve puzzles and traverse difficult obstacles to reach the end. I incorporated moving platforms and a type of teleportation grid as the main obstacles in my level.
Deathmatch: Cross-Box
A project for my level design class, in which we had to create a deathmatch type level and populate it with gun/ammo pickups and spawn points for both players and AIs. We had to be sure to balance the placement of pickups so that neither side had an advantage over the other.
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